So the daily update idea is out. No matter, I know you still love me. Here’s the deal with my work schedule lately.
I was planning to go on a mission trip to Mexico with our church high schoolers April 9-14. To do this, I had to get my current porting project done by then. I put forth a lot of effort and hours to get it done by the Friday before, but I wasn’t able to wrap it up. I thought I might finish mid-week and be able to drive down for the latter half of the trip, but I ended up working 12+ hours Thursday through Saturday to get everything done in time. Then Sunday night I found out that there were more bugs, so I had to go in at 10 to get things ready for the morning QA crew. Amanda came in and helped with some of the fix-testing, which enabled us to get done more quickly. By Monday at 2 we finally delivered. So now I’m taking today (Tuesday) off for a little recovery time.
So as you can imagine, I didn’t have much of an Easter holiday. However, we did take some time for church and a gift exchange. We went to a church service that combined the regular contemporary and traditional services, and it was great to sing classic hymns and modern worship songs back-to-back with the choir and worship band. It was our first major holiday without any family, though, and that was rather depressing. (Of course St. Patrick’s Day is a major holiday, Dad, but we had Chris here for that, and he’s almost family.) Here’s some pictures from our celebration of the Lord’s resurrection:
Some of you may have noticed I’ve been busy as of late. Okay, probably not, because I’m always busy. But this is a new realm of busy-ness. Here’s the low down: The Gold Master of my game on the lead handset was supposed to be due on 10/12. That means that for one phone, the game was supposed to be finalized, tested, balanced, and bug-proof. After that comes a couple months of porting (making the game work on all the other phones). The game should be done in its entirety, for all handsets, by January 2. That was the plan. In actuality, it is December first, and my game is not yet officially at beta (when it begins its formal testing) for the first phone. We’ve been making a lot of changes. Most of them are for the better, but it’s really pushed everything back. And I still need to have the game done for all phones by January 2. So now you know why I’ve been occupied as of late. But don’t worry, if all else goes well, you’ll have a kickin’ game to play on your cell phone in February made by yours truly.
Those of you who previously read the U.K. review of my company’s game Casino Royale will remember that the reviewer got stuck on the last level of the game, and was rather bitter about it. Well, a producer at Sony Pictures contacted the reviewer and showed the n00b how to use the sniper rifle correctly. What I think is interesting is that the reviewer then went back and changed certain points of the review. One result of this is that my previous post no longer makes sense. But more importantly, the review now more accurately describes the game as a whole. Thank you Stuart Dredge for your honesty and support!
For all you who have been asking about my company, check out our latest and biggest release: Casino Royale! We’ve also found an early review, done on the U.K. release of the game. (Yes, you do need to use the sniper rifle to get through level 14. And no, it’s not a bug. Our producer is contacting the reviewer to find out what his problem was.) It’s exciting stuff to see some real press on a game I’ve seen going through production. But it’s also got me nervous about reviews for my own game. Remember reviewers: give Jason’s game a 10, and he will give you lots of candy.
Congratulations Ben and everyone else involved, for putting so much work into such a great game! And for the rest of you out there: buy the game, and Jason will give you lots of candy.
I plan on posting my pictures of our various Halloween escapades soon, but in the meantime, check out Mark’s Javaground Costume Party Pics. Just don’t expect my page to look as nice as his when I finish it.